ACSJP – SS1.A1 Basic Animation

Module 1 covers the fundamentals of Japanese animation
ACSJP – SS1.A1.1 Introduction to Japanese Animation

This lesson explains the unique features of Japanese anime drawings. Originating from famous cartoonist Osamu Tezuka, a hallmark of Japanese animation is the artist’s focus in developing the sekaikan or worldview of the story and the complexity of its characters.

ACSJP – SS1.A1.2 Introduction to Animation Workflow

Students will learn about the workflow and different anime jobs available in the animation industry.

ACSJP – SS1.A1.3 Explanation of Frame Rate

In this lesson, students will learn the foundational skills of drawing anime, including frame rate and time control.

ACSJP – SS1.A2 Principle: Straight Ahead Action & Pose-to-Pose

Module 2 illustrates key anime drawing techniques ‘straight ahead’ and ‘pose-to-pose’
ACSJP – SS1.A2.1 Original Picture (Key Picture) and Movie (In-Between)

In this lesson, students will learn the terms Key Animation and In-Between Animation. An anime drawing program is incomplete without learning the techniques Straight Ahead and Pose-to-Pose and how each is used for different scenes.

ACSJP – SS1.A2.2 Rules of Rotation

The rule of rotation is hidden in many movements of anime characters. Students will learn how to draw the swirling motion of anime hair, the swinging of a sword or when a character delivers a roundhouse kick and punch.

ACSJP – SS1.A2.3 Basics of Perspective and Depth

The final rule on how to draw anime sequences convincingly is Perspective. Students will be taught the two rules of expressing space and depth to accurately depict a character’s back-to-front motion.

ACSJP – SS1.A3 Principle: Squash & Stretch

Module 3 shows the principle of “squash and stretch”
ACSJP – SS1.A3.1 Bounce

Students will further improve their anime drawing by mastering the technique of Squash and Stretch. In this lesson, students will learn to bring inanimate objects to life by using the laws of physics to animate an object’s reaction when an action is applied on it.

ACSJP – SS1.A3.2 Jump

In this lesson, students will apply the principle of Squash and Stretch on the movements of characters such as jump and punch. Another application is anime expressions. By adding Squash and Stretch, emotions such as a shock look or an angry anime face can be depicted more clearly.

ACSJP – SS1.A3.3 Deceleration and Acceleration

This lesson will focus on expressing and animating the speed of objects. The techniques of deceleration (ease in) and acceleration (ease out) will be covered.

ACSJP – SS1.A4 Motion Curves

Module 4 teaches students the basics of motion curves
ACSJP – SS1.A4.1 Silhouette Character Action

In this lesson, students will learn the principle of arcs to animate the movement of objects and characters along curved lines. To draw character gestures naturally, students will learn an easy anime drawing technique of applying arcs on the joints of the characters’ body parts.

ACSJP – SS1.A4.2 Swing the Sword

In this lesson, students will learn to draw the actions performed by a character when holding an object. The techniques of “anticipation” and “follow through” will be explained.

ACSJP – SS1.A5 Motion Basic

Module 5 will elaborate the basic actions and standard patterns in animation.
ACSJP – SS1.A5.1 Character Action ‘Walk’

In this lesson, students will learn how to draw anime characters in walking motion. We can further depict the emotions of our characters in motion by incorporating the earlier techniques of squash and stretch and ease out/ease in on the anime faces, bodies and limbs.

ACSJP – SS1.A5.2 Character Action ‘Run’

Students will move from drawing the walking action in our anime drawing online course to learning the techniques of animating characters in a running movement. As the running action is dynamic, more expressions can be made on the anime hair and clothing.

ACSJP – SS1.A5.3 Look Back

This lesson concludes Anime Module 5 ‘Motion Basic’ and our SS1 Certification in Japanese Manga and Animation (Fundamentals) beginner anime drawing course. To learn how to draw anime ‘look back’ and master it best reflects an animator’s talent. Students will learn to apply step by step anime ‘look back’ drawing techniques by first using the rule of rotation on the anime nose. This is followed by drawing the position of the chin, ears and anime mouth. Students will learn the last and most challenging step of animating anime eyes and hair. Techniques such as follow through for drawing long hair and adding blink and movement to the eyes are taught.